2×2 · one world state

01 · Research Question

02 · Architecture

Khora method diagram showing the shared world state, action update, and multi-view rendering pipeline

Complexity grows with players,
not with player pairs.

A pairwise world model must reason about every observer relative to every other observer. Khora keeps one shared state and adds observers through query and render, so cost scales as O(n) instead of O(n²).

Single GPU for a single view
Over a million GPUs required for 1024 views in previous works
1024 GPUs for 1024 views with Khora
03 · Highlight Videos

Highlight 01 · Action Consistency

Highlight 02 · Z-axis Structure

Highlight 03 · Scene Transfer

Highlight 04 · Player Scaling

04 · Live Demo

Not more views of a video.
More observers in one world.
Khora.