2×2 · one world state

01 · Research Question

02 · Architecture

Khora method diagram showing the shared world state, action update, and multi-view rendering pipeline

Complexity grows with players,
not with player pairs.

A pairwise world model must reason about every observer relative to every other observer. Khora keeps one shared state and adds observers through query and render, so cost scales as O(n) instead of O(n²).

03 · Highlight Videos

Highlight 01 · Action Consistency

Highlight 02 · Z-axis Structure

Highlight 03 · Scene Transfer

Highlight 04 · Player Scaling

04 · Live Demo

Not more views of a video.
More observers in one world.
Khora.